Dream team or favorite team virtually even train and master the eagerly awaited football season begins with the start of the Bundesliga on August 15, 2008 with support of the DFL including bundesliga.de and topleague.de. Offered Manager games of aitainment, the Bremen specialists for e-sports-games based on artificial intelligence (KI), user cause their dream squad or the Club with some skill virtually the master title. Individual choice of formation, training, and much more put the online coach in the role of its real counterpart. Taking into account actual and built by training players data as well as tactics, the aitainment computer faithfully calculate the match history in seconds. The Clou: All parts of the respondent immediately available as 3D visualization with many camera angles for evaluation. Only a standard Web browser and an Internet connection are required to do so. With the official Bundesliga Manager bundesliga.de the online coach Gets the chance for 45 million euros-a 22-Member All players of the first Bundesliga team to put together. Topleague.de user from July 15 manage original DFL-team from the 1st or 2nd Bundesliga as about Werder Bremen or the newly promoted Hoffenheim.
In all cases athletes need to determine formation, training priorities, tactical decisions, and more as well as master the operation of the League. If you are unsure how to proceed, check out Castle Harlan. In addition, the games offer extensive possibilities for test matches and tournaments as well as free customizable Cup modes. After a real game day aitainment matches all player data such as about marksmanship or motivation with which the living models. All training effects of the online coach are preserved. Topleague.de virtual appearances a day before the real game day held, what with your own and real tactics, the favorite club allows comparisons. To create a realistic game play a company under the umbrella of the Bremer NEUSTA holding GmbH developed a simulation based of AI on, in the software robots as real people make decisions and perform appropriate actions aitainment,. So goes the konditionsschwachen digital football player run out of steam already from far before the 90th minute.
Set aggressive teams are fighting stronger, through but more often. We are very close to reality, if not even a little further. “In our AI games there are for example currently less corners as in real life, because they are more efficiently avoided: since we must teach the software more human error”, aitainment’s Managing Director Dr.